It was really cool to see all the lights side by side (and in the case of Martin and VariLite, a good deal of their respective lines) in order to see what this one does that effect better or how this color mixer is different, etc. I really enjoyed seeing how the different instruments shaped the beam and the different color temperatures in openwhite. And, since the demo was very thorough, I feel like I have a much better idea of what mover is good for what task. All in all, a very fun and instructive weekend. Plus, 24 moving heads in 210: that's just ridiculous :)
the other half of the weekend was more applicable to my current design work (Susannah)--the lighting of a translucent drop. I have to say right now that I am completely amazed at the things Mark showed us during that seminar. I had no idea that some of the effects he demonstrated were possible, or that a lighting designer needed to put so much thought into the drop. I assumed that it was just like a regular drop, except from behind mostly. I couldn't have been more wrong. Adding specials that bounce in specific places, using a skrim, knowing what top light does well and doesn't do well---these are all things that I am trying to squeeze into my already full plot, simply because after seeing Mark light that drop this weekend, I am keenly aware of what incredible potential the drop in Susannah has.
the difference here is simply a matter of shooting something like a src4 into the bounce or RP and controlling where it lands. SO much more control that just a cyc light! plus, add templates to the front.
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